Every time you start a new cycle in Saros, your ultimate goal is to defeat the boss at the end of the biome. Broadly speaking, Saros' bosses are the game's ultimate challenges, requiring a mastery of weapons, platforming, dodging, shielding, and parrying. Housemarque has tightly designed the game to be more forgiving than Returnal, where each biome can set you up well to have a chance at beating its boss, but adopting one adjustment to your strategy will make them all a cakewalk.


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